Production
Super Bowl caliber. Hybrid stock footage + GenAI. No live shoot required. This spot should be indistinguishable in craft from the best 60-second spots that air during the Super Bowl.
The Standard
Emotional precision. Every second earns the next. No filler. The script's arc (love, moment, recognition, turn, swell, morph) is a tightly engineered emotional sequence. The edit must honor it with surgical precision.
Cinematic color and light. Even using stock footage, the color grade must unify everything into one visual world. Warm, saturated, slightly golden. The kind of light that makes humanity look beautiful.
Editing rhythm that breathes. Faster during celebration, slower during recognition, building again for the swell. The faces section should have the patience to hold on each face for a real beat. That timing is the difference between a music video and a Super Bowl spot.
Composer / Sound Designer
The sound design is half the experience. A heartbeat opens it. Low, felt. Then stadium crowd sounds from around the world layer in: drums from West Africa, horns from Mexico, clapping from Japan, chanting from Argentina, singing from England. Each country's way of praying for the same thing.
As the piece builds, the crowd sounds merge. Not cacophony. Harmony. The heartbeat underneath everything, the pulse that connects all the different sounds into one. At the turn (0:32), the sound drops to a breath. Then rebuilds: percussive, urgent, all the crowds layering back in until they become one unified roar.
The crowd sounds from different countries are not effects layered on top. They ARE the music. An original 60-second score that becomes the sonic signature for the EVERYONE campaign series.
VO: Intimate. At home. The voice should sound like one person talking to another, not a narrator addressing an audience.
VFX Lead / Editor
The hero shot: ball-to-globe morph. A soccer ball covered in national flags spins, accelerates, and morphs into the Earth. Flags blur into coastlines. Pentagons become continents. This is a 5-8 second sequence that is the emotional climax. It needs to feel inevitable: of course the ball was always the Earth.
Production approach: Stock footage for all human moments (Storyblocks, Artgrid, Pexels). GenAI for the impossible shots: the morph (Runway Gen-3 or After Effects + AI compositing), portrait sequence (8-12 diverse faces, Midjourney v6 or Flux, direct eye contact). What elevates it: selection, color grading, cutting on emotion, sound design as 50% of the experience.
The morph must be flawless. If the ball-to-globe transition looks like a screen saver, the spot fails. It must feel organic, inevitable, beautiful. Give the audience 4-5 seconds to watch it happen, to lean in, to realize what they're seeing. This becomes a reusable asset for the full film and future campaigns.
Three versions from one edit. Rough cut by Week 3, final by Week 5.
Agency / Distribution Partner
EVERYONE is a cultural property designed to shift what millions of people believe is possible. At its center: a 45-minute immersive cinematic experience being produced for the Sphere, planetariums, and the emerging immersive venue ecosystem. The production team includes an award-winning composer (Golden Globe, Grammy, BAFTA, Emmy nominations), Emmy Award-winning VFX, and a pioneering immersive media studio (Fast Company Top 10 Most Innovative in AR/VR).
"The Biggest Team" is the first in a series of truth experiments: 60-second cinematic pieces that release before the film, build audience, generate revenue, and become building blocks of the full experience.
We are looking for distribution partners who understand creator-driven distribution, global multicultural audiences, and non-polarizing content that reaches across every demographic. The World Cup is the launch moment. The campaign runs year-round. The system is designed to compound.
Distribution Strategy
Three layers. Lead with organic. Scale with creators. Fuel with paid.
Layer 1
Organic Seeding
$0
Zak's personal network. Existing everyone.team members with personal referral links. EVERYONE's social channels (full 60-second + 15/30-second teasers). Extended team and advisors sharing to their own networks.
Not a mass blast. Personal: "We made something for the World Cup. It's 60 seconds. Watch it."
Layer 2
Creator Distribution
Primary growth engine
20-50 creators across niches and countries. Soccer creators, lifestyle and culture, philosophy and social impact, parenting and family. Creators in key World Cup countries: USA, Mexico, Canada, Brazil, Argentina, England, France, Germany, Japan, Senegal.
Each creator gets: the video, a unique referral link, product samples, a one-pager, and a share of attributed sales. No exclusivity. The more they post, the more they earn.
Layer 3
Paid Placement
$5,000-15,000 over 6 weeks
Instagram Reels/Stories, TikTok, YouTube pre-roll. Target 18-45, interests in soccer, philosophy, social impact. Geo-target host nations and key World Cup countries.
Don't compete on World Cup keywords. Target adjacent interests. Retarget viewers. Lookalike audiences from existing members. Let organic data lead paid decisions.
Why creators say yes: The content is good. The World Cup timing is relevant to every audience. The compensation is real, not "exposure." The product is something their audience can actually buy and wear. The message is non-polarizing. It doesn't alienate any segment of a creator's audience. This is critical and rare.
Referral Tracking
Every distribution touchpoint gets a unique URL parameter: everyone.team/campaigns/worldcup?ref=[source]
Examples: ?ref=zak_fb ?ref=creator_carlos ?ref=ig_paid_us ?ref=member_email
Landing page reads the ref parameter on arrival. Stores it in a cookie (30-day expiry) and in session. When visitor takes any action (signs up, buys product, shares), the ref source is attached. Netlify function writes the attribution to a blob store. Dashboard shows visits, signups, and sales by referral source. Creator payouts calculated from attributed sales.
Timeline
Six weeks to launch. World Cup kicks off June 11.
| Week | Milestone |
Week 1 Apr 16-22 | Lock script. Share brief with production team. Source stock footage subscription. Begin footage selects. Patch/sticker design finalized. |
Week 2 Apr 23-29 | VFX artist begins ball-to-globe morph. GenAI portrait sequence produced. Stock footage selects completed. Composer/sound designer confirmed and begins. Patch/sticker production ordered. |
Week 3 Apr 30 - May 6 | Rough cut assembly. VO recorded. Sound design begins. Landing page finalized. Referral tracking system built. |
Week 4 May 7-13 | VFX shots delivered. Fine cut. Sound mix. Store page live (patch, sticker, jersey if ready). Creator outreach begins. |
Week 5 May 14-20 | Final versions locked (A and B). Creator packages sent. Paid placement creative submitted to platforms. |
Week 6 May 21-27 | LAUNCH Version A. Organic seeding. Creator posts go live. Paid placement begins. |
| Jun 11 | World Cup kicks off. Campaign is running across all three layers. |
| Jul 19 | World Cup final. |
| Jul 21-25 | Launch Version C: "The Afterglow." Switch paid to Version B (evergreen). |
Inside the Larger System
This is not a one-off ad. It is the first proof-of-concept for a campaign model designed to compound: each campaign builds audience, generates revenue, and feeds the next one.
Campaign-first production. Content releases before the film. Tests creative. Builds audience. Generates revenue. Becomes a building block of the full experience.
Aligned incentives for creators. Contributors share in the success of the campaigns they help distribute. The model rewards quality work and real reach.
Referral tracking infrastructure. Built for this campaign, reusable for every future campaign, product launch, and content release.
The flywheel in action. Campaign drives views. Views drive signups. Signups become members. Members share. Shares drive more views. Product sales generate revenue. Revenue funds the next campaign. The system compounds.
Brand Essentials
The mark. The EVERY1 mark is a perceptual shift, not just a logo. At first glance it reads as "1": the individual, the isolated self. With attention, the negative space reveals the word EVERYONE. In the campaign's final sequence, the mark resolves over the globe. The "1" must appear FIRST. Then EVERYONE emerges. This order is non-negotiable.
Mark rules. The mark proportions are fixed. Never stretch, rotate, or alter. Always on solid backgrounds. Minimum clear space equal to the height of the "1." Full brand assets at everyone.team/brand.
PLAY TO WIN. WIN. Not a typo. Play to win-win-win-win... to infinity. Not play to win (zero-sum). Not just win-win (a transaction). The EVERYONE philosophy compressed into five words.
| Say this | Not this |
| Team wear | Merchandise, merch |
| Identity infrastructure | Branding, merch line |
| The mark | The logo |
| Campaigns | Ads, commercials, content |
| Truth experiments | Marketing videos |
| The human team | Humanity (when possible) |
| Recognitions | Truths |
Team Wear
The campaign does not just build audience. It sells identity infrastructure. No jersey exists for "I believe humanity can figure this out." Until now.
The Product Line
EVERY1 Patch. The mark as a woven patch. Wear your country's jersey and the human team's at the same time.
EVERY1 Sticker. Laptop, water bottle, bumper. The mark travels. Low-cost entry point, high visibility.
EVERY1 Jersey. The jersey for the team that holds them all. EVERY1 mark on back. PLAY TO WIN WIN on front.
Every product sale is tracked by referral source. Creator partners share in attributed sales. The campaign, the product, and the distribution are one integrated system.