EVERY1
EVERYONE
BRAND PARTNERSHIP BRIEF
Team Wear for the Human Team

There's a game being played.

Everywhere. All the time. By everyone.

It may look like we're losing.

Like we're breaking apart.

But if we play together,

we can still win.

There is a game being played. Not a metaphor. An actual, high-stakes, real-time game that involves every living person on earth. Climate, technology, inequality, coordination, survival. The game is already underway. The question is not whether we are playing. The question is whether we realize we are on the same team.

Right now, most of us feel like we are losing. That feeling is not wrong. It is an intelligent response to what we are seeing. But here is the thing about games: momentum shifts. Teams that look finished find something. A belief. A signal. A reason to keep playing.

EVERYONE is that signal. An attempt to change the story civilization is living inside, before that story collapses around us. Not through argument. Through recognition. Through the felt experience that we are already in this together, that winning is still possible, but only if we play as one team.

Team wear is how that recognition becomes visible. It is how belief travels. It is how you find the others.

01
The Mark
The EVERY1 mark

The EVERY1 mark is not just a logo. It is a micro-experience of the project's core transformation.

At first glance, it appears as a "1." The individual. The isolated self. With attention, the negative space becomes legible. The word EVERYONE emerges, revealed not by adding anything, but by seeing what was already there.

Once seen, it cannot be unseen. That irreversibility is the point. The mark compresses the entire premise into a single visual moment: You are one. You are also everyone. Both are true. And recognizing that changes what becomes possible.

Every great team has a symbol. Something that says, without words, "I belong here. I play for this." The EVERY1 mark is that symbol for the human team.

02
Logo Rules

At every scale, in every application, on every product, the viewer must be able to experience the transition from "1" to "EVERYONE." If a treatment, color, texture, or scale compromises this effect, the application does not work, no matter how beautiful it looks. This is the one thing we will always protect. Everything else is open to creative exploration.

What Is Locked

The shapes of the mark. The perceptual shift (both readings must remain accessible). Vertical orientation. Original form and proportions.

What Is Open

Color (any color, any tone). Fill and background (textures, patterns, photography). Scale (lapel pin to building mural). Surface and technique (embroidered, printed, woven, debossed, laser-cut, sublimated). Style (minimal to rich and layered).

03
The Film

A new category of immersive cinematic experience designed for every screen: from Sphere-scale flagship venues to the 4,000+ planetariums worldwide, LED domes, touring installations, streaming, and mobile.

Five movements take an audience from the weight of a present that feels broken, accelerating, and beyond repair, through a cosmic and evolutionary journey to a fundamental shift: the recognition that we are already on the same team, whether we realize it or not, and that if we play together, we can still win.

Team wear is how the film's transformation continues after the screen goes dark. When someone walks out of the experience and sees the mark on a hat or a hoodie, the recognition deepens. The film creates the feeling. The team wear makes it visible and shareable.

04
The Platform

The EVERYONE platform is already live: 36 chapters of ideas open to the public on an AI-powered global collaboration platform where every chapter becomes a conversation. A reading room with the philosophical foundation. A growing community of collaborators. Team wear is one of the primary ways this community becomes visible in the physical world.

The flywheel: content builds audience. The experience transforms people. Transformation wants expression. Team wear makes belonging visible. Visibility draws new people in. The book deepens the philosophy. The platform sustains connection. Each element feeds every other element. The system compounds.

05
Team Wear Vision

Primary brand (statement pieces): Some people will wear EVERY1 as the statement itself. The jersey, the hoodie, the hat. The mark IS the message. They are declaring membership on Team Humanity.

Embedded signal: Others will wear EVERY1 alongside their existing affiliations. A small mark on the sleeve, the lapel, the collar. On the field, I compete. After the game, we shake hands. The EVERY1 mark sits beneath every other jersey.

Co-branded partnerships: An outdoor brand with an EVERY1 badge. An Olympic athlete's jersey with a small EVERY1 patch. A professional sports team with EVERY1 on the sleeve. The design system should anticipate that the mark will eventually live alongside other marks.

EVERY1 White Jersey
06
Product Categories

Jerseys

Sports-style, crew neck, classic silhouettes. The flagship statement piece. Mark large, center chest or full front.

Hoodies

Premium heavyweight. Everyday wear. Pullover and zip. Mark as primary element.

T-Shirts

High-quality cotton or blend. Entry point, high volume. Range of placements.

Hats / Caps

Baseball caps, beanies, trucker hats. Embroidered or woven patch.

Patches

Embroidered, iron-on, stick-on. For existing clothing. Various sizes.

Pins / Badges

Enamel, metal. Discrete signal on any garment. Lapel, collar, backpack.

We are open to ideas beyond the core list: tote bags, backpacks, sport bags, medals, pendants, keychains, membership cards, socks, scarves, flags, stencils, posters, art prints. If there are categories we have not thought of, we want to hear about them.

Quality: This is team wear, not throwaway merchandise. Built to last because the commitment it represents is not temporary. Premium materials, premium construction. Wherever possible, sustainable materials: organic cotton, recycled fabrics, responsible sourcing.

07
Supporting Brand Elements

"Count Me In" — The invitation. The verbal equivalent of putting on the jersey. Open to exploration across any placement: front, back, sleeve, collar, interior, hang tag.

"Play to Win-Win" — "Play to win" is a known expression. "Win-win" is a known expression. They have never been placed together. The combination creates something new, mirroring the mark itself. Works especially well within an infinity symbol, with one "Win" on each side: win win win... infinity.

everyone.team — Not just a web address. The name of the team. Read it both ways: the website, and "everyone team" the statement.

08
Design Principles

Protect the shift. The only hard rule. Every application must preserve the perceptual shift. Beyond that, we are open.

Invite discovery. The best applications make people look twice. The moment someone sees "EVERYONE" inside what they thought was a "1" should feel like a reward for paying attention.

Works everywhere. A boardroom, a concert, a march, a dinner party, a gym. Everyday garments at home in any context.

Timeless over trendy. The design language should hold for years, not months. Bold and timeless can coexist.

No tribal markers. Nothing that signals left or right. A fundamentalist in Alabama and an atheist in Brooklyn should both feel this was made for them.

09
Terminology
Team wearnot merchandise
The marknot the logo
The perceptual shiftnot the optical illusion
10
Working Together

We are looking for a collaborator who gets excited about the challenge of making belief wearable. Someone who sees the potential and wants to help us get it right.

Design development: Translate the mark and brand principles into a cohesive initial collection across core product categories. Material sourcing: Premium, sustainable materials. Sampling and production: To be determined together. Packaging: Reflects quality and restraint. No excess, no waste.

All designs go through review with the EVERYONE core team. The perceptual shift must be preserved in every application. Beyond that, we want to be surprised and delighted by what you bring.

We know this is a business relationship, but EVERYONE is built on the idea that business can be warm, human, and mutually beneficial. Win-win. That is not just a tagline. It is how we want to work.

11
Brand Assets

Additional formats or configurations available on request.

12
Contact

EVERYONE LLC
everyone.team
Zak Zaidman, Founder
zak@everyone.team

"What we believe determines what we attempt. What we attempt determines what becomes real."

from EVERYONE: A Case for Belief

Ver en Español
Play to Win-Win