EVERYONE EVERYONE
The Film Deck Invest
EVERYONE: The Story of Us | Film Treatment
For Investor Review | May 2026
A Film by EVERYONE LLC

The Story of Us

An immersive cinematic experience.

45 minutes Domes & Premium Venues Pre-Production · 2027 Release
Logline

The story of us. From before the beginning, through everything we have become. From the smallest building blocks of existence to the edges of everything. From the deepest heartbreak of what we face to the most alive sense of what we can still become. A 45-minute immersive cinematic experience that returns audiences to a felt sense of possibility, agency, and connection. You walk out oriented differently than when you walked in.

Synopsis

A new category of cinematic experience.

EVERYONE: The Story of Us is a 45-minute immersive cinematic experience built for the global venue ecosystem. Planetariums, LED domes, Sphere-scale installations, touring productions. Designed from the ground up to do something no documentary, lecture, or data visualization has done at scale: produce a durable, felt shift in how a person sees themselves, each other, and what is still possible.

The film does not argue. It moves. Across time, across scale, across the membrane between self and world. It begins where audiences actually are, in the weight of the present moment, and unfolds outward through a cosmic and evolutionary journey that lands the audience back in their own life with a different posture toward the future.

Imagery, voice, music, and sound design work as one continuous experience. The score by Harry Gregson-Williams is not accompaniment. It is architecture. Visual effects are led by Emmy Award winner Dennis Blakey. Immersive production is delivered by WEVR, recognized by Fast Company as a Top 10 Most Innovative Company in AR/VR.

"With a palette like that, this sounds like it will be the highlight of my career." Harry Gregson-Williams, on hearing the emotional range of the film.

The experience does not tell people what to think. It reframes what they are able to see. And once seen, it cannot be unseen. That irreversibility is the mechanism, the point, and the reason a property at this scale is required.

The truth that we are connected is structural. Recognition of it serves the person and the team in every future, and belief in this truth being real is the lever for what becomes possible, simple and mysterious at once.
Structure

Five Movements

Movement I
The Weight
The audience enters the present moment as it actually feels. Environmental damage, division, exhaustion, the heartbreak of paying attention. Held without flinching. The film holds it, and then names what is happening underneath. The game is not over. It is halftime. And this is the speech.
Movement II
The Unfold
The frame opens. Through the cosmic story of how we came to be here. Stars, chemistry, biology, the emergence of life and mind, rendered at full immersive scale. The audience does not watch this. They are inside it. And the pattern that has run through every level of this unfolding starts to become visible.
Movement III
The Pattern
Recognition. The same dynamics that shape galaxies shape ecosystems. The same patterns that organize cells organize cities. The same logic that drives evolution drives culture. Physics, biology, civilization, consciousness. Not separate subjects. One unbroken thread. The audience begins to see what was always there.
Movement IV
The Shift
The moment of reorientation. You are not in the universe. You are the universe. Localized, temporary, aware. The calcium in your bones was forged inside a star. This is the universe looking at itself. Once seen, this cannot be unseen. And it has a practical implication that changes everything that follows.
Movement V
The Invitation
What becomes possible when we see ourselves and each other clearly. The audience leaves smaller than the cosmos and larger than themselves. Held by something vast. With a different posture toward the future, and toward each other, that tends to persist long after the lights come up.
Format

Built for the venues being built.

One 45-minute master, produced at the highest cinematic quality. From it, every format derives: full-dome, flat-screen 4K and 8K, theatrical, streaming, mobile, plus campaign extracts and trailers. One production pipeline feeds every distribution channel.

The visual language operates at three scales. Cosmic: universe, galaxies, deep time. Civilizational: cities, movements, human patterns. Intimate: faces, hands, single moments of recognition. Sparse, human voiceover. No characters in the traditional sense. No plot to translate. The experience travels every market on Earth without localization.

The visual production combines three pillars. Generative AI for cosmic, nature, and scale imagery beyond the reach of any physical camera. Libraries of stock and crowdsourced footage of human life and the world. And expert visual effects work, AI-powered and traditional, that takes every frame and refines it into a consistent visual language that is ours alone. The same approach scales across the film and the campaign series, ensuring continuity from any 60-second campaign through the full 45-minute experience.

Work that would have required $100M and a full studio infrastructure five years ago can now be produced at a fraction of the cost by a small, world-class team. The convergence of talent, technology, and timing is what makes a property of this magnitude possible at this budget.

The Team

Assembled for this moment.

A short list of those leading. The broader team across creative, production, advisory, and operations is significantly larger and growing.

Harry Gregson-Williams
Original Score

One of the most celebrated film composers working today. Gladiator. The Martian. The Chronicles of Narnia. Shrek. Kingdom of Heaven. The Equalizer. Metal Gear Solid. Multiple Golden Globe, Grammy, BAFTA, and Emmy nominations. Bringing the rare capacity to translate existential scale into lived emotional experience. The score is not accompaniment. It is architecture.

Dennis Blakey
Visual Effects Supervisor

Emmy Award-winning digital visual effects artist with three decades at the forefront of cinematic innovation. Animation Director on Star Trek: Deep Space Nine, where he designed the original CGI morphing effect that earned the Emmy. Three decades at Digital Domain. Apollo 13. The Fifth Element. Tron: Legacy. Thor. Iron Man 3.

WEVR
Immersive Production Partner

Fast Company Top 10 Most Innovative Company in AR/VR. Co-founded by Neville Spiteri and Anthony Batt. Harry Potter VR (Warner Bros). Gnomes & Goblins (Jon Favreau, Emmy finalist). Members of WEVR's team have been approached by leading immersive venues including Sphere. Bringing immersive production from creative vision to deployable reality across every venue format.

Eric Watson
Production Advisor

Producer with a longstanding collaboration with Darren Aronofsky, including across decades of independent and prestige cinema. Brings depth of experience in producing ambitious, art-forward film projects. Production advisor to EVERYONE.

Zak & Zev Zaidman
Founders & Executive Producers

Brothers, equal co-owners of EVERYONE LLC, joint decision-makers. Zak is the writer and creative director, with thirty years at the intersection of immersive media, cognitive science, and purpose-driven ventures. Co-founded Gravity in 1993, one of the world's first immersive content studios, with Intel, IBM, and Disney as partners. Zev is the producer and operational lead, with a career across investment banking, venture capital, and sustainability-driven organizations. They have been developing the philosophical and creative foundation of EVERYONE for over fifteen years.

The Opportunity

A proven team entering a proven market.

The infrastructure is being built. The content is the bottleneck. The lane is empty.

Immersive Market
$140B
2025. Approaching $1T by early 2030s. 23-29% CAGR.
Sphere Venue Revenue
$781M
2025. Up 27% from $618M in 2024. 1.3M+ tickets.
Planetariums Worldwide
4,000+
~60 new digital domes added per year. Existing global infrastructure.
COSM Expansion
100+ Domes
$250M raised. 12K+ LED domes. $39-99 per ticket.
Van Gogh Immersive
5M+ Tickets
$280M+ revenue across multiple cities. Touring proven.
The Content Gap
Empty Lane
Less than 20% of fulldome titles produce significant revenue. Almost all is science education. Zero serious producers making cinematic content about possibility.
The Financing

A disciplined opportunity.

Supporting Materials

The full body of work.

For investors ready to go deeper. The site below holds the complete picture: the philosophical foundation, the film bible, the data room, the legal documents, and the full business plan.

Gated materials require a signup and NDA acknowledgment. Five minutes. Begin at the investor portal.
EVERYONE
"At rare moments, a cultural artifact does not just entertain. It updates the story a civilization tells itself."
A 45-minute immersive cinematic experience by a world-class team, designed from the ground up for the venue ecosystem that is here and growing rapidly. Conservative model. Real returns. The ambition of a foundational cultural property. The discipline of a serious film deal.