There's a game being played.
Everywhere. All the time. By everyone.
It may look like we're losing.
Like we're breaking apart.
But if we play together,
we can still win.
What we believe is possible,
suddenly is.
I want to believe.

You belong to many teams. Your family. Your neighborhood. Your people. Your profession. The ones you chose and the ones you were born into. But there is one team that includes all of them. The human team. And right now, we are losing.

That is hard to say. It is harder to sit with. The problems are enormous and interconnected and accelerating, and most of what people imagine when they picture the future is some version of things getting worse. There are many reasons to give up, give in, bunker down, look away. Most of them are understandable.

EVERYONE is a project that starts there. Not with a pitch. Not with a plan to save the world. With a question: is it still possible that we figure this out together? And then, carefully, honestly, with full respect for the weight of the evidence against us: we think there are real, credible reasons to believe the answer is yes. Not because things are going well. Because of what becomes possible when enough people refuse to give up on each other.

We are building the things that might help. An immersive cinematic experience that changes how you see yourself in the picture. A book that builds the case. Team wear that makes belonging visible. Campaigns that travel. A platform where people find each other and coordinate. Each one is a different door into the same room: the felt experience of being on a team that has not lost yet.

You do not have to be certain. You do not have to be optimistic. You just have to be unwilling to guarantee it is impossible.

The Immersive Experience
A 45-minute cinematic journey designed for domes, LED environments, and large-format venues. Designed to produce a felt shift in how you understand who you are and what is possible.
Team Wear
The jersey for the human team. The EVERY1 mark: at first glance, a "1." With attention, the word EVERYONE emerges. Once seen, it cannot be unseen. Wearing it is standing visibly in belief.
Campaigns
Short-form cinematic pieces designed to travel. Each isolates one perceptual shift and delivers it natively to its platform.
A Case for Belief
56 arguments examining whether credible reasons to believe can survive honest contact with everything we know. A collaborative work in progress.
The Platform
Where believing becomes coordinating. Connection tools, shared resources, and infrastructure for what comes next.
Everyone
Something brought you here. Whatever it is, that's where we start. Ask me anything.